Milliseconds
The gantry charges, arms, then blows the gate white with no warning at all. Everything you score is decided in the fraction of a second after that.
The window narrows
How long you are allowed to answer a flash. Seventeen milliseconds come off it every gate you clear, and it stops at 150.
The cut line is 320ms, where a clear turns into a snap and pays triple. By gate 20 the whole window has dropped under it, so from there every gate is a snap or a lane light.
Clear 30 volts in one run
Spare shield
No purchases and no balances. Volts, continues and shields exist only inside this app.
Before the first gate
- Watch the charge Seven cells fill the pylons, then the gantry arms. How long it holds armed is rolled fresh every gate.
- Tap on the white The mouth goes white. Your reaction time is printed in milliseconds where the flash was. Under 320ms is a snap and pays triple.
- Three lane lights Tap early, or a hair late, and one goes out. Lose all three and the run ends.
Standings
Most volts cleared in a single run.
Scores only. Nothing here is a payout.
Settings
Help and legal
Storm Lane v1.0.0